![]() Within the lore of Final Fantasy XIV, they play a small part in the survival and the eventual rise of the Garlean Empire. Maybe it will pop up in a future Final Fantasy title? Now I'm sad to report that the Reaper has not appeared in any previous Final Fantasy game, it made its debut appearance in Final Fantasy XIV Endwalker. Something the job doesn't really need, but that's a personal preference. But at times it feels more like busy work to make the job feel a little less stale. The only thing that's just a little bit upsetting about Reaper is the way Death's Design works, it's perfectly fine the way it is right now. And the job also has a high skill ceiling if you really, really want to get into optimization. Which makes it a much have for any progression and clear party. Unlike the Dragoon, Reaper doesn't go for pure damage buffs, instead, it comes with damage and a defensive buff as well as great mobility. Instead, you get a slower, tempered experience with flashy moves and great utility. Actually, why isn't it more like Shadowbringers Dragoon? Why isn't Death's Design a buff? Yoshida explain! Please!īut seriously, Reaper is a great job especially if you don't want to deal with the hectic weaving of its maiming colleague Dragoon or the fast pace of the Ninja. Just ignore that it is Shadowbringers Dragoon with little more mobility and even flashier skills. ![]() ![]() The Reaper is a new job, unique to Final Fantasy XIV that is entirely its own thing. Scythes, Spooky Ghosts, and big DPS! Here you'll learn all you need to know about the Reaper.
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